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/ Amiga Magazin: Amiga-CD 1996 September & October / Amiga-CD 1996 #9-10.iso / demos / storm-c / stormwizard / example-source / c-source / simple / config / config.c < prev    next >
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C/C++ Source or Header  |  1996-06-18  |  4.0 KB  |  144 lines

  1. /* Auslesen des Konfigurationsstrings.
  2.  
  3.    (geschrieben unter StormC V1.1)
  4.  
  5.    $VER:              1.0 (12.06.96)
  6.  
  7.    Autor:             Thomas Mittelsdorf
  8.  
  9.    © 1996 HAAGE & PARTNER Computer GmbH,  All Rights Reserved
  10.  
  11. */
  12.  
  13. #include    <stdio.h>
  14.  
  15. #include    <clib/alib_protos.h>
  16.  
  17. #include    <pragma/exec_lib.h>
  18. #include    <pragma/intuition_lib.h>
  19. #include    <pragma/utility_lib.h>
  20. #include    <pragma/wizard_lib.h>
  21.  
  22. #include    <libraries/wizard.h>
  23. #include    <intuition/gadgetclass.h>
  24. #include    <intuition/intuition.h>
  25.  
  26. #include    "config.h"
  27.  
  28. APTR    surface;
  29. struct Screen    *screen;
  30. struct NewWindow *newwin;
  31. struct Window    *window;
  32. struct WizardWindowHandle *winhandle;
  33. struct Gadget *gads[WINDOW_MAIN_GADGETS];
  34.  
  35. main()
  36. {
  37.     BOOL Flag;
  38.  
  39.     struct IntuiMessage *msg;
  40.  
  41.  
  42.     // Erstmal die Oberflächenbeschreibung bereitstellen !
  43.     if ((surface=WZ_OpenSurface("config.wizard",0L,TAG_DONE)))
  44.     {
  45.  
  46.         // Natürlich brauchen wir auch einen Screen oder ?
  47.         if ((screen=LockPubScreen(0L)))
  48.         {
  49.  
  50.             // Jetzt holen wir uns ein WindowHandle, mit dem unsere Objekt
  51.             // durch die wizard.library verwaltet werden.
  52.             if ((winhandle=WZ_AllocWindowHandle(screen,0L,surface,TAG_DONE)))
  53.             {
  54.  
  55.                 // Da ein WindowHandle nur Sinn macht, wenn auch die Objekte
  56.                 // darin vorkommen, legen wir diese Objecte jetzt an.
  57.                 if ((newwin=WZ_CreateWindowObj(winhandle,WINDOW_MAIN,WWH_GadgetArray,gads,
  58.                                                                                             WWH_GadgetArraySize,sizeof(gads),
  59.                                                                                             TAG_DONE)))
  60.                 {
  61.  
  62.                     // Nachdem das glatt ging, versuchen wir unser
  63.                     // Fenster zu öffnen. Dabei werden alle Objekte installiert.
  64.                     if ((window=WZ_OpenWindow(winhandle,newwin,WA_AutoAdjust,TRUE,
  65.                                                                             TAG_DONE)))
  66.                     {
  67.                         Flag=TRUE;    // Flag zum Beenden der nachfolgenden Schleife
  68.  
  69.                         do
  70.                         {
  71.                             // Da wir keine Rechenzeit verschwenden wollen, werden wir
  72.                             // das Program schlafen legen, bis eine Nachricht
  73.                             // eintifft. Für Profis gilt, das auch Wait() verwendet
  74.                             // werden kann.
  75.                             WaitPort(window->UserPort);
  76.  
  77.                             if ((msg=(struct IntuiMessage *)GetMsg(window->UserPort)))
  78.                             {
  79.                                 // Ha, da ist doch tatsächlich eine Nachricht ange-
  80.                                 // kommen. Na dann gucken wir mal ob Sie auch vom
  81.                                 // richtigen Type ist.
  82.  
  83.                                 switch(msg->Class)
  84.                                 {
  85.                                     case IDCMP_CLOSEWINDOW:
  86.                                         {
  87.                                             Flag=FALSE;
  88.                                         }
  89.                                         break;
  90.  
  91.                                     case IDCMP_IDCMPUPDATE:
  92.                                         {
  93.                                             switch(GetTagData(GA_ID,0,(struct TagItem *)msg->IAddress))
  94.                                             {
  95.                                                 case MAIN_BUTTON_FIRST:
  96.                                                     {
  97.                                                         SetGadgetAttrs(gads[MAIN_ARGS_CONFIGDISPLAY],window,0,
  98.                                                                                             WARGSA_Arg0,WZ_GadgetConfig(winhandle,gads[MAIN_BUTTON_FIRST]),
  99.                                                                                             TAG_DONE);
  100.                                                     }
  101.                                                     break;
  102.                                                 case MAIN_BUTTON_SECOND:
  103.                                                     {
  104.                                                         SetGadgetAttrs(gads[MAIN_ARGS_CONFIGDISPLAY],window,0,
  105.                                                                                             WARGSA_Arg0,WZ_GadgetConfig(winhandle,gads[MAIN_BUTTON_SECOND]),
  106.                                                                                             TAG_DONE);
  107.                                                     }
  108.                                                     break;
  109.                                             }
  110.                                         }
  111.                                         break;
  112.                                 }
  113.  
  114.                                 // Da wir keine Speicherleichen dulden und
  115.                                 // das Nachrichtensystem nicht durcheinanden bringen
  116.                                 // wollen, teilen wir den Betriebssystem mit, das
  117.                                 // die Nachricht von uns nicht mehr benötigt wird.
  118.                                 ReplyMsg((struct Message *)msg);
  119.                             }
  120.                         }
  121.                         while (Flag);
  122.  
  123.                         // Fenster schließen
  124.                         WZ_CloseWindow(winhandle);
  125.                     }
  126.                 }
  127.  
  128.                 // In jedem Fall muß ein mit WZ_AllocWindowHandle() angelegter
  129.                 // WindowHandle auch wieder freigegeben werden. Übrigens
  130.                 // kann das Fenster hierbei noch offen sein. Probieren Sie es!
  131.                 WZ_FreeWindowHandle(winhandle);
  132.             }
  133.  
  134.             // PublicScreen-Benutzerzähler wieder um eins verringern
  135.             UnlockPubScreen(0L,screen);
  136.         }
  137.  
  138.         // Da wir keine Objekte von dieser Oberfläche mehr besitzen und wir diese
  139.         // auch nicht mehr anlegen. Geben Sie wir damit frei. Übrigens noch
  140.         // nicht freigegebene WindowHandles werden hierbei von der
  141.         // wizard.libarry entfernt (Fenster auch geschlossen).
  142.         WZ_CloseSurface(surface);
  143.     }
  144. }